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Cinema 4d vs blender
Cinema 4d vs blender







In the late nineties and the beginning of the new millennium meaning in the early 2000s, the major 3D software that was used in the industry had already been defined after a decade of development and innovation and some of those software were 3ds Max, Cinema 4D, Houdini, Lightwave, Maya, and Softimage just to name some of the most recognized ones at that time. And they didn’t hesitate to leave the software that they have been using for years if another one offers better tools that can make their workflow faster and help them achieve better results Because studios also had that kind of pressure coming from their competitors and they also had to stay on top. Even though the visual effects, 3D game development, and 3D animation industries were still in their infancy, the competition was fierce because the market was so fresh and the potential of what could be possibly done using this new technology was not defined yet.ģD software development companies were competitive and made sure that they were always few steps further than their competition when it comes to providing new, easy-to-use, and more intuitive modeling and animation tools for studios that always wanted more. In order for us to have a solid understanding of the subject at hand, we need to look at the full picture, which means we need to understand how these 3D packages evolved over the years.ģD Computer graphics software has been around for a long period of time, most of the major ones that are used in the industry today were created in the early 90s. The evolving of 3D software over the years









Cinema 4d vs blender